eXtreme Gammon is the Number 1 backgammon program in the world. It is the strongest and fastest (by far) tool of reference for all the top players in the world. Check these independent studies here
EXTREME GAMMON 2 Keygenl
Download Zip: https://miimms.com/2vFjVf
Make sure to check the Help in eXtreme Gammon by pressing F1 from any dialog to get specific help .. ODOWNLOADX Home; About; Privacy; Contact. eXtreme Gammon 2 1 + Crack Keygen/Serial. Date added: Jan 2018.. 62316 records . EXTREME GAMMON 2 serial numbers, cracks and keygens are presented here. . Eternal Eden Walkthrough Extreme Edit 2 key generator.. 20 Jan 2018 . 2018120. Extreme Gammon 2 Activation Key ->>->>->> When,,,searching,,,for,,,Av]/search-extremegammon,,,do,,.. Use these letter links to locate any crak with serial number to unlock software using keygens and cracks! eXtreme Gammon 2.01.176.2345 + crack SReged can. 98232c9700
eXtreme Gammon is a powerful backgammon program that allows you to pitch yourself against eXtreme Gammon , in match or money sessions. You can choose from many levels of play ranging from world-class to beginner. You can also improve your game with the tutor mode.
GNU Backgammon (gnubg) plays and analyses both money game sessions and tournament matches. It evaluates and rolls out positions, and much more. Driven by a command-line interface, it displays an ASCII rendering of a board on text-only terminals, but also allows the user to play games and manipulate positions with a graphical GTK+interface. GNU Backgammon is extensible on platforms which support Python.
GNU Backgammon is a world class opponent and rates at around 2100 on FIBS, the First Internet Backgammon Server - at its best, it is in the top 5 of over 6000 rated players there). GNU Backgammon can be played on numerous other on-line backgammon servers.
A command-line interface (with full command editing features if GNU readline is available) that lets you play matches and sessions against GNU Backgammon with a rough ASCII representation of the board on text terminals.
Importing of positions, games and matches from a number of standard file formats, including: native GNU Backgammon file (.sgf), Jellyfish Match (.mat), GridGammon Save Game (.sgg), FIBS Oldmoves (.fibs), Jellyfish Position (.pos), Snowie Text (.txt), TrueMoneyGames (.tmg), GammonEmpire Game (.gam), PartyGammon Game (.gam), and BGRoom Game (.bgf).
Exporting of positions, games and matches to a number of standard file formats, including: native GNU Backgammon file (.sgf), Hypertext Markup Language (.html), Jellyfish Game (.gam), Jellyfish Match (.mat), Jellyfish Position (.pos), LaTeX (.tex), Portable Document Format (.pdf), Plain Text (.txt), Portable Network Graphics (.png), Postscript (.ps), Snowie Text (.txt), and Scalable Vector Graphics (.svg).
GNU Backgammon is developed under the GNU General Public License (GPL) and it is part of the GNU project. For more information about the GNU project please visit their website: For more information about free software in general please visit The Free Software Foundation at:
This section describes how to play a game, a match, or a session of money games against GNU Backgammon or a human opponent. It is taken directly from the rules section of Backgammon Galore , courtesy of Tom Keith.
Backgammon is a game for two players, played on a board consisting of twenty-four narrow triangles called points. The triangles alternate in color and are grouped into four quadrants of six triangles each. The quadrants are referred to as a player's home board and outer board, and the opponent's home board and outer board. The home and the outer boards are separated from each other by a ridge down the center of the board called the bar.
Backgammon is played for an agreed stake per point. Each game starts at one point. During the course of the game, a player who feels he has a sufficient advantage may propose doubling the stakes. He may do this only at the start of his own turn and before he has rolled the dice.
At the end of the game, if the losing player has borne off at least one checker, he loses only the value showing on the doubling cube (one point, if there have been no doubles). However, if the loser has not borne off any of his checkers, he is gammoned and loses twice the value of the doubling cube. Or, worse, if the loser has not borne off any of his checkers and still has a checker on the bar or in the winner's home board, he is backgammoned and loses three times the value of the double cube.
The Jacoby Rule. Gammons and backgammons count only as a single game if neither player has offered a double during the course of the game. This rule speeds up play by eliminating situations where a player avoids doubling so he can play on for a gammon.
When backgammon tournaments are held to determine an overall winner, the usual style of competition is match play. Competitors are paired off, and each pair plays a series of games to decide which player progresses to the next round of the tournament. This series of games is called a match.
Matches are played to a specified number of points. The first player to accumulate the required points wins the match. Points are awarded in the usual manner: one for a single game, two for a gammon, and three for a backgammon. The doubling cube is used, so the winner receives the value of the game multiplied by the final value of the doubling cube.
If GNU Backgammon is properly installed on your system, you can start it by simply typing gnubg at the command prompt. If you want to start the GNU Backgammon command-line interface, you can type gnubg --tty or gnubg -t. With this option, GNU Backgammon starts without the graphical user interface. There is also other options which can be added at the start-up.
If you have installed GNU Backgammon in your private Applications folder, type cd Applications/gnubg to get into GNU Backgammon for Mac OS X's folder, and then type ./gnubg to run it;
If you have installed GNU Backgammon in the global, top-level Applications folder, type cd /Applications/gnubg to get into GNU Backgammon for Mac OS X's folder, and type ./gnubg to run it;
The following options control the startup of GNU Backgammon. Most options are available in all versions of GNU Backgammon, but notably, the -w and -t options do not work under Microsoft Windows where separate command-line and GUI applications exist instead.
When a resignation is offered a white square will appear on the board area. The square has a number 1, 2 or 3. A square with a 1, means that a single game resignation is offered, a 2 that a gammon resignation is offered, and a 3, means that a backgammon is offered. If you're using a 3D board, the resignation will be a white flag instead of a square.
This Hint window shows a list of all possible moves for the position and dice roll. The different moves are sorted by how GNU Backgammon ranks each move; there is one move on each line in the list. The rest of the numbers may look a bit complicated and cryptic but, once you learn what each number means, it isn't really that bad.
Rank is the number that shows GNU Backgammon's rank of the move. All moves evaluated at a given ply are ranked above those evaluated at a lesser ply. If you use the 0, 1, 2, etc, buttons below the hint list to re-evaluate one or more moves, the moves will be moved accordingly. Therefore, for accurate results when re-evaluating a move that you are interested in, it is usually best to re-evaluate all moves above it in the list. (And slipping with the mouse and re-evaluating, e.g., a 3-ply move at 2-ply may make the move disappear down to the bottom of the list!)
Type is a description of the evaluation that was used to calculate the results. Cubeful means that it is taking into account the possibility that someone may double. Occasionally you may see several moves with the equity of -1.000, (See Equity below), despite significantly different winning percentiles. This is because it thinks that if any of these moves are played then the opponent will double and you should pass. The n-ply is the depth to which GNU Backgammon analysed the move.
The last line states the best considered cube action. In the figure above, GNU Backgammon considers the best cube action to be No double, take. The number right to the proper cube action is the percentage of bad decisions by the taker that is needed to make a bad doubling decision against GNU Backgammon profitable against such an opponent. This number is only available when the position is considered No double, take or Too good to double, pass.
In Tutor Mode, GNU Backgammon will analyse your moves and/or cube decisions and compare them with its choices. You set the threshold for its alerts, for example, if you set it for bad then it will only warn you when you make a bad mistake. It will then allow you to re-examine your choice, go right ahead with it, or provide a 'hint' - essentially, showing you its analysis.
Think about the Friday night chouette where there was this tough choice between two move candidates. Which move was the best? Or what about that match score cube decision from the weekend tournament. Wouldn't it be nice to be able to set up the position in GNU Backgammon and ask for its opinion? This is possible in GNU Backgammon, and it's one of the features that really can give you the answer to a lot of questions, and in that way give you a better understanding of the game.
Very often i backgammon the match score does matter on how the position is evaluated. GNU Backgammon's evaluation algorithms does take the score into account. You can therefore adjust the the match length and the score to each player while you're in edit mode.
GNU Backgammon uses the Smart Game Format (SGF) to store games, matches, sessions and positions. SGF is used in as a standard format for several other turn based games. The SGF files can store all the rolls and moves and cube decisions as well as commentary and analysis.
Online sites do not always create their .mat files with the you as player 1, the one playing towards the bottom of the board. To have these matches converted to be displayed in the natural way, you can use de CLI command set aliases ;;[] GNU Backgammon will swap the players as needed so that player names matching these aliases are always imported as player 1. 2ff7e9595c
Comments