Anyway, I want to know if there is a way I can remove the hacked money from my account as I don't want to cheat at this game. I don't want to download any special hacking kits or anything I just want to remove 1 billion dollars from my spending cash. Can I do that?
Payday 2 Cheater Tag Remove
Download Zip: https://urlca.com/2vE1IS
Buying and selling the same weapon over and over will slowly eat down the amount of spending cash. If you are below Infamy Level V, going infamous will also completely reset your spending cash to 0. (going to Infamy level VI and above will not reset your spending cash anymore) Those are the only reliable means to remove cash.
Note that just having excess cash (due to hackers or extremely good runs on White XMAS or Cook Off) will NOT trigger a cheater flag, and you're very likely to accumulate similar amounts of cash if you work your way up from Infamy V to Infamy XXV. Spending Cash also becomes stupidly easy to come by after Infamy I and one of the current methods of quickly leveling up also generates a nice amount of Spending Cash anyways.
[edit: as of PC update 100 (the skill tree overhaul), skills no longer have a money cost associated with them, so it is no longer possible to use them to remove spending cash obtained from a session that had a hacker.]
I've just started seeing so many people cheating in payday 2 that i stopped playing at all. I really cant stand it, and there's really nothing but a slap on the wrist to anyone that does, if that even happens at all. I want to get back into playing it with some people that wont stand playing with cheaters, hodhux is fine, i can usually track a lot of that (not near as efficiently as the mod) myself, so i don't see it as a cheat.Hope there are some people out there that still play and don't stand cheating.
Thanks and credits for all the cheating in Payday 2 (hackers, aimbotters, infamy cheaters, SAM cheaters and others) go to Overkill, as Overkill are protecting cheaters with their no name and no shame policy, with their you can't talk about cheaters and cheating policy and knowing that Payday 2 was released on PC on 13/08/2013 and to date they have delivered a couple of truckloads of DLC but they implemented NO VAC or VAC type or ANY kind of anti cheating software.
tell me why then do i get into lobby's with full infamy people that have less time in than i, get in with people that throw sacks of money on the ground, and all i've ever seen is "cheater" above their head, and they will go away in time
The "anti-cheat" is just an autokick for when someone joins and is using a DLC unlocker. It doesn't do anything to actual cheaters.Same with the big red "CHEATER" above a player. Not actual cheaters, just people that aren't buying the DLC.
Hmmm,let me think. 1) The devs are constantly lying and milking the game and players with DLC. 2) The devs don't fix any of the fucking glitches in Payday 2. 3) 99% of the random players are garbage. 4) After the gun "rebalancing",all the weapons feel the same and do stupid damage. 5) Weapon skins that increase stats. 6) The "payday crew" became a joke with all the new characters added,all without proper story. 7) Don't even get me started on hitboxes. You need more?
play payday 2 a lot, dont see cheaters so oft and lot of peole use "only" dlc unlocker as a "cheat," i buy the dlcs but can also understand why the people doing it. Dlc cost a lot and without any dlcs is the game "fast" unplayble on deathwish. If you have a problem with cheaters be the host and kick cheaters from the game, thats all. Payday is still great.
I don't really see SAM as cheating, I mean it's just masks, not really any effect on the game outside of giving you some customization options. Which IMO the way they unlock mask in the game is kind of lame, I think when I was playing alot I kept getting the same mask. Should make it so that you get random mask unlocks instead of locking them away behind achievements or making others random. At the very least they should remove options from the random list once you unlock them.
Using other cheats I'd frown upon as cheaters ruin every multiplayer game, but in all honesty I don't consider customization options cheating in any way shape or form... (provided we aren't talking about those stat weapons which boost weapons... although I don't recall any of them being unlocked with achievements)
Cheaters are the worst, Aimbot, god mode, etc etc etc etc... getting some cosmetics from achievements isn't even in the same universe IMO. If I play with someone who has a cool mask I say.. nice. If I play with someone using Aimbot, I"m like this sucks i'm out. Not like playing with someone who has a certain mask can immediately tell you they are a cheater, unless you take the time to search through their profile, compare their achievements to yours and boot them if they've used SAM... that's alot of work and hassle to go through to find out if someone cheated themselves some cosmetic mask..
When it comes to single player games I think it's okay to cheat. I cheat when I feel like gameplay is just standing in the way of my enjoyment of the story without really adding anything valuable to it, however cheating in a multiplayer game is just so not cool. And it's not only about competitive games, I hate to see cheaters in Killing Floor or Payday mostly because they are noobs, who instead of learning to be better at the game and enjoying the process only enjoy the fact of winning no matter how they got there. Just pathetic.
If someone is being offensive, you can remove them as a friend. Since your Friends List in the game is made up of Facebook friends who also play the game, the only way to remove someone from your Friends List is remove them on Facebook.
If the Guild leader decides not to remove a player from the Guild, you can leave the Guild and join another or start your own. The good news is that, if you choose to leave the Guild, you will not lose any of your items or Guild Currency, and can take it with you to a new Guild.
Added during CrimeFest 2015 was the new safes feature that randomly awards players with a safe when the corresponding card is picked during a payday. When opened, the safe will yield a random weapon or armor skin which may or may not provide additional bonuses to gameplay.
As per Update #199 Mk II A, pre-U100 safes are now back in the rotation pool under the Post-U100 conditions, effectively making every safe obtainable once again on payday and free to open, for the exception of the Complete Overkill Safe. In addition to being back in the rotation pool, safes can no longer be listed in the Steam Market.
Safes in general don't quite have a drop "rate" per se, with the exception of the first unit one receive, which is at random. Safes (and previously drills) aren't part of any loot table, and therefore cannot be affected by drop rate bonuses from skills and perks, but are periodically given from a "server", to prevent spoofing of the system via cheating softwares. Whenever a payday screen loads, the game checks with the server, if the player haven't received their weekly safe, one will most likely drop, and vice versa. After this drop, a seven-day timer counts down towards the next safe.
Skins have a 10% chance of coming with a stat boost, regardless of condition. The stat boost itself is predetermined for each weapon skin.[2] Equipping a standalone boost will override a skin's bonuses until removed.
A skin's integral attachments are temporary, and as such do not remain in the player's inventory when the decoration scheme is removed from the weapon. Applying one such skin onto a given weapon will also remove all of said weapon's currently installed attachments without refunding their cost, and the replaced mods will not be put back on if the skin is unequipped. When applying a skin that comes with a sight onto a weapon that's currently equipping that same optic, the reticle will not be reset and vice versa.
Following the full acquisition of the PAYDAY IP by Starbreeze in May 2016, Overkill executive Almir Listo has announced the studio's plans to modify the microtransactions system, allowing future safes and their contents to be openable without having to buy a drill. Safes will continue to randomly drop as payday reward, as well as being purchasable (as is their content) on the marketplace. Due to the changes mentioned above for future drills, all "old" generation safes have been discontinued immediately.
In many areas, enforcement is lax, and so cheating solo drivers will use the lane, taking the low risk of an expensive ticket, which can range from $300 to $500. They do it to get around heavy traffic and because they don't think they will get caught. Caltrans, which manages California highways, estimated as many as 39% of the cars in the carpool lane may be cheating. When you watch one of those cheaters go by as you are stopped in traffic, you get naturally angry.
For the carpool lane to be attractive, it has to run at just under capacity and flow smoothly. Consider a carpool lane moving 80% of full, or 1,600 cars/hour and 3,200 to 4,000 people per hour. Only 10% of those carpools are induced, though, so 160 to 200 cars were removed from the road (there are a small number of 3-driver carpools on an HOV-2.) The road now carries 7,600 vehicles per hour instead of 8,000 in theory, and around 9,300 people instead of 10,000.
Imagine that cheating were actually blessed. If a cheater does 400 commute trips a year, and the odds of getting a $400 ticket are one in 200, then that actually works out to about $2 of risk each trip, which is not very different from a common HOT toll. This would provide a similar benefit to the HOT lane of moving some solo drivers out of the crowded regular lanes, but it would do so at a vastly, vastly lower cost. Conversion of lanes to HOT is estimated to cost from $2M to $5M per mile, for signs, restriping, tag readers and enforcement. In addition, drivers must all purchase a smart toll tag. This has some similarity to the way many transit systems work, with no gates, just enforcement officers who every so often check tickets. 2ff7e9595c
댓글